Komorebi
← Komorebi’ye dön

Varlıklar ve krediler

Komorebi · Börü Games

Oyun görsellerinin bir bölümü bu proje için yapay zekâ destekli görsel üretimiyle hazırlanmıştır. Müzik/ses ve diğer varlık kökenlerinin son yayın incelemesi sürmektedir.

Lisans bildirimleri özgün metinleriyle aşağıda sunulur.

# Third-party notices

Komorebi uses Godot Engine, released under the MIT license.
Godot copyright, license text and third-party component notices:
https://godotengine.org/license/

Nunito and Cormorant Garamond font licenses are included in assets/fonts.

The game backgrounds and animal artwork were generated for this project.

V40 animal walk/run sheets were generated with OpenAI image generation.
Their generation prompts are recorded in assets/animals-v40/prompts.json.

Desktop HD maps were restored locally from the project's original generated
backgrounds using Real-ESRGAN (realesrgan-x4plus). Original image hashes and
processing details are recorded in assets/maps-hd-v40/manifest.json.
The restoration tool is not shipped in the game.
https://github.com/xinntao/Real-ESRGAN-ncnn-vulkan

V41 opponent duel poses were repaired with OpenAI image generation and saved
as twelve separate transparent textures to prevent neighboring pose fragments.
Their generation prompts are recorded in assets/duel-v41/prompts.json.

V43 duel sound effects are original procedural synthesis without third-party
samples. Synthesis details are recorded in assets/duel-audio-v43/manifest.json.

V44 adds nine original anime environment backgrounds generated separately
with OpenAI image generation. Scene prompts and composition constraints are
recorded in assets/secret-v44/generation-prompts.json. Existing main maps,
Balat courtyard, Balat terrace and Ortakoy pier art are preserved.

V45 adds six transparent game prop images generated with OpenAI imagegen,
using the existing project ball as a style reference. Their prompts are in
assets/props-v45/prompts.json. Nine exploration sounds are original procedural
synthesis, without external samples; assets/exploration-audio-v45/manifest.json.

V45 roof caches are deterministic renders of the existing procedural roof
decorations and project artwork. They are not replacement map illustrations.
assets/roofs-v45/manifest.json binds every cache to the exact roof geometry.

V50 adds 28 transparent peaceful interaction poses generated with built-in OpenAI imagegen. Cat and caregiver designs reference existing project art. Exact prompts and sprite extraction regions are recorded in assets/interaction-poses-v50/prompts.json. Duel artwork is preserved.

V51 replaces the four interaction caregiver poses with new eye-level side-profile artwork generated using built-in OpenAI imagegen. Prompts and source regions are recorded in assets/interaction-poses-v51/prompts.json.

V52 adds five eye-level interaction backgrounds, a transparent fountain, two paired play poses without baked toys and two fishing idle poses without baked lines. These were generated with built-in OpenAI imagegen. Prompts are recorded in assets/interaction-stage-v52/prompts.json. Original main maps remain unchanged.

V52 also includes a single water-pouring pose without a baked water stream, so runtime water can end at the chosen planter.


## CJK text fonts (V68)
Noto Sans CJK Japanese and Simplified Chinese, SIL Open Font License 1.1.
Source: https://github.com/notofonts/noto-cjk
Runtime glyph subsets renamed Komorebi Japanese Regular / Komorebi Chinese Regular.
Full license: fonts/Noto-CJK-OFL.md.


## Playable cats V71
Five new transparent pose atlases in `cats-v71/` were created with the built-in OpenAI image-generation tool using original Komorebi art as style references. The original orange cat is reused. Runtime Godot AtlasTextures isolate the poses; source PNGs remain intact. Generation prompts: `cats-v71/prompts.json`. No external character or trademark was requested.

## Props V76
Six transparent game props in props-v76 were generated with the built-in OpenAI image generation tool for this project. Prompt descriptions are saved in the V76 review folder. These are new illustrative assets; no third-party game art was copied.

## Web audio polish V78
24 original sounds made with filtered-noise synthesis and damped musical plucks; no third-party recordings.


## Web Foley revision V78-2
Active web combat, menu tap, hurt, jump/landing and collect cues use adapted Kenney Impact Sounds 1.0 and RPG Audio Foley assets (CC0-1.0). Sources: https://kenney.nl/assets/impact-sounds and https://kenney.nl/assets/rpg-audio . Licences and file hashes are in assets/foley-web-v78/. Earlier original procedural assets are retained. No recordings of actual cats were added.


## User selected combat clip V78-3
Web hit and counter cues use karate-chop.mp3 supplied by the project owner, converted to WAV with gain reduction only. Source: https://pixabay.com/sound-effects/film-special-effects-karate-chop-6357/ . Creator: ccolbert70Eagles23 (Freesound), distributor: freesound_community / Pixabay. Pixabay Content License: https://pixabay.com/service/license-summary/ . Used as an integrated game effect; no standalone sample distribution. This asset is not Kenney CC0. Previous Foley assets are retained.