Komorebi
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Bronnen en credits

Komorebi · Börü Games

Een deel van het beeldmateriaal is met AI voor dit project gemaakt. De laatste controle van muziek, geluid en andere bronnen loopt nog.

Licentieteksten staan hieronder in hun oorspronkelijke vorm.

# Third-party notices

Komorebi uses Godot Engine, released under the MIT license.
Godot copyright, license text and third-party component notices:
https://godotengine.org/license/

Nunito and Cormorant Garamond font licenses are included in assets/fonts.

The game backgrounds and animal artwork were generated for this project.

V40 animal walk/run sheets were generated with OpenAI image generation.
Their generation prompts are recorded in assets/animals-v40/prompts.json.

Desktop HD maps were restored locally from the project's original generated
backgrounds using Real-ESRGAN (realesrgan-x4plus). Original image hashes and
processing details are recorded in assets/maps-hd-v40/manifest.json.
The restoration tool is not shipped in the game.
https://github.com/xinntao/Real-ESRGAN-ncnn-vulkan

V41 opponent duel poses were repaired with OpenAI image generation and saved
as twelve separate transparent textures to prevent neighboring pose fragments.
Their generation prompts are recorded in assets/duel-v41/prompts.json.

V43 duel sound effects are original procedural synthesis without third-party
samples. Synthesis details are recorded in assets/duel-audio-v43/manifest.json.

V44 adds nine original anime environment backgrounds generated separately
with OpenAI image generation. Scene prompts and composition constraints are
recorded in assets/secret-v44/generation-prompts.json. Existing main maps,
Balat courtyard, Balat terrace and Ortakoy pier art are preserved.

V45 adds six transparent game prop images generated with OpenAI imagegen,
using the existing project ball as a style reference. Their prompts are in
assets/props-v45/prompts.json. Nine exploration sounds are original procedural
synthesis, without external samples; assets/exploration-audio-v45/manifest.json.

V45 roof caches are deterministic renders of the existing procedural roof
decorations and project artwork. They are not replacement map illustrations.
assets/roofs-v45/manifest.json binds every cache to the exact roof geometry.

V50 adds 28 transparent peaceful interaction poses generated with built-in OpenAI imagegen. Cat and caregiver designs reference existing project art. Exact prompts and sprite extraction regions are recorded in assets/interaction-poses-v50/prompts.json. Duel artwork is preserved.

V51 replaces the four interaction caregiver poses with new eye-level side-profile artwork generated using built-in OpenAI imagegen. Prompts and source regions are recorded in assets/interaction-poses-v51/prompts.json.

V52 adds five eye-level interaction backgrounds, a transparent fountain, two paired play poses without baked toys and two fishing idle poses without baked lines. These were generated with built-in OpenAI imagegen. Prompts are recorded in assets/interaction-stage-v52/prompts.json. Original main maps remain unchanged.

V52 also includes a single water-pouring pose without a baked water stream, so runtime water can end at the chosen planter.


## CJK text fonts (V68)
Noto Sans CJK Japanese and Simplified Chinese, SIL Open Font License 1.1.
Source: https://github.com/notofonts/noto-cjk
Runtime glyph subsets renamed Komorebi Japanese Regular / Komorebi Chinese Regular.
Full license: fonts/Noto-CJK-OFL.md.


## Playable cats V71
Five new transparent pose atlases in `cats-v71/` were created with the built-in OpenAI image-generation tool using original Komorebi art as style references. The original orange cat is reused. Runtime Godot AtlasTextures isolate the poses; source PNGs remain intact. Generation prompts: `cats-v71/prompts.json`. No external character or trademark was requested.

## Props V76
Six transparent game props in props-v76 were generated with the built-in OpenAI image generation tool for this project. Prompt descriptions are saved in the V76 review folder. These are new illustrative assets; no third-party game art was copied.

## Web audio polish V78
24 original sounds made with filtered-noise synthesis and damped musical plucks; no third-party recordings.


## Web Foley revision V78-2
Active web combat, menu tap, hurt, jump/landing and collect cues use adapted Kenney Impact Sounds 1.0 and RPG Audio Foley assets (CC0-1.0). Sources: https://kenney.nl/assets/impact-sounds and https://kenney.nl/assets/rpg-audio . Licences and file hashes are in assets/foley-web-v78/. Earlier original procedural assets are retained. No recordings of actual cats were added.


## User selected combat clip V78-3
Web hit and counter cues use karate-chop.mp3 supplied by the project owner, converted to WAV with gain reduction only. Source: https://pixabay.com/sound-effects/film-special-effects-karate-chop-6357/ . Creator: ccolbert70Eagles23 (Freesound), distributor: freesound_community / Pixabay. Pixabay Content License: https://pixabay.com/service/license-summary/ . Used as an integrated game effect; no standalone sample distribution. This asset is not Kenney CC0. Previous Foley assets are retained.